Bounce Post
Development stage: Playable prototype.

Family Game Jam • October 2026
A little mail. A big possibility.
Deliver for a warmly eccentric Richmond-inspired neighborhood in this pull-and-release arcade toy. Plan a direct shot or a bank, read the visible wind zones, and make the final dispatch count. Postal work is the heart of the game: capable, playful, and connected to the people on the block.
Two ways to play
- Quick Shift: a three-minute shift with a Last Dispatch finale.
- Neighborhood Week: six shifts, Monday through Saturday, with neighbor appearances and an aggregate score. Completed shifts can be saved; leaving an unfinished shift restarts that shift.
Controls
Click Start game and enable audio, then Continue on the splash. Pull the envelope backwards and release to send it. Keyboard: Left/Right aim, Up/Down set power, Space sends, B recalls, H toggles the guide. Escape pauses; R restarts from pause or results. M mutes, V toggles reduced motion, and F1 opens the controls. F7 opens the optional intro from opening, pause or results. Click inside the game to focus it.
Browser pilot
Build: WT1-Bounce-WA1-Stream-Threads. This is a threaded browser audio test based on the WA1 Stream-playback baseline, with gameplay and source audio unchanged. Initial owner listening on itch.io was positive; broader playtesting remains pending. Desktop browser with keyboard/mouse is the initial test target. Mobile and controller play are unverified.
Browser progress is local to this hosting origin and separate from Netlify and desktop saves. Clearing site data may erase it; private browsing may retain only the current session.
Jam credits and AI disclosure
Created with Daisy’s direction and playtesting, with AI-assisted design, code, writing and dialogue. Original artwork and key art were generated with OpenAI ImageGen; original music and sound effects with ElevenLabs; optional cinematic imagery with Krea/Seedance 2.5. Generated material was selected, adapted and integrated for the game. Cinematics are illustrative sequences, not gameplay footage.
Built in Godot 4.6.2. Engine and third-party license notices are bundled. The neighborhood and characters are fictional, inspired by the Richmond region, with no postal-service, municipal or park affiliation.
Explore the Family Game Jam showcase
Project notes and more experiments: GrymmWorld Workshop.
| Updated | 8 days ago |
| Published | 18 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | daisystrikes |
| Made with | Godot |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
